Silent Hill - The Alluring Nightmare
SH2 Walkthrough
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 SILENT HILL 2 -
RESTLESS DREAMS

"Some people fear death...others pray for it."

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  Welcome back, oh gluttons for punishment, to Silent Hill. Better graphics, real-time weather/shadow effects and all new hellish creatures await you in the fog...and the eternal darkness...

"Restless Dreams" took the gaming world by storm september 2001 shortly after the release of Sony's Playstation 2 and Microsoft Xbox systems. As a huge and at times obsessive fan of the original silent hill saga, I highly recommend this worthy sequel.

A  "&" symbolizes what song is playing from the soundtrack.

Let's begin with the controls. for all you silent hill veterans, the controls will be the same. Since Silent Hill 2 stands alone with storyline and characters, you don't have to play the original to fully enjoy this nightmare. If this is your first time visiting us, here are your controls:

playstation 2:

triangle - view map

x - attack/confirm/search

square - run

o - flashlight on/off

r1 - arm weapon

r2 + directional buttons - look around corners/toward nearest monster

R1 + L1 - ABOUT FACE (QUICK 180 DEGREE TURN)

R2 + L2 - CHANGE CAMERA ANGLE TO BEHIND CHARACTER (THIS DOES NOT WORK EVERYWHERE and you must have your back a few paces from the wall.)

START - items/memo/map/options screen

square - back out of items screen or speed through reading clues

select - pause game

 

XBOX

y - view/exit map

a - attack/confirm/search

white - flashlight on/off

black - walk/guard attacks

left stick - run

r - arm weapon

back - items screen

start - pause game

okay, turn off the lights, gather your courage and let's begin...

opening cg sequence

 & #1 - "theme of laura"

unlike the first silent hill, the opening cg sequence will not begin automatically. it starts when the start up screen is left idle for a few minutes. in the original, we saw different images of the characters in action; many of which turned out to be important plot points in the story. others we never see outside the opening sequence. the opener ended with Harry crashing his car. the opening sequence for silent hill 2 serves only as a visual teaser and although many parts do end up in the game, viewing them is not necessary to understand why James has come here. if this is your first time through, you will not be able to hear what the characters are saying. to find that out, simply choose what level of game play you want and here you go...

bcProloguebc

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"Mary...could you really be in this town...?"

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 & #2 - "White noiz"

If you are playing PS2 version, leave now. If you are playing Xbox: Restless Dreams or Japanese versions, look around the room for a blue gem, then exit. (PS2 players - you too can get the blue gem, but you have to work for it. more on that later...)

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 James Sunderland received a letter from his wife, Mary. It reads:

"In my restless dreams, I see that town-

Silent Hill.

You promised you'd take me there again someday.

But you never did.

Well, I'm alone there now...

In our special place...

Waiting for you..."

Mary Sunderland died of disease three years ago...she couldn't possibly have written this letter...could she...? they spent so many fond times here in silent hill, James wonders which "special place" she is referring to...James remembers a day they spent in the park, so decides to try there first.

HINT:  IF YOU WANT TO ACHIEVE THE "IN WATER" ENDING, EXAMINE THIS LETTER AGAIN DURING THIS RUN OF THE GAME.

 In James' car, you'll find a MAP OF SILENT HILL. TAKE IN THE SURROUNDINGS, THEN HEAD DOWN THE NORTHWEST STAIRS AND FOLLOW THE PATH.

THE FOREST

FOLLOW THE PATH. DON'T WORRY ABOUT THE FOOTSTEPS or snarling BEHIND YOU...NOTHING ATTACKS YOU HERE, BUT IT IS A COOL EFFECT, EH? I KEPT STOPPING TO SEE IF THE SOUND CONTINUED, THEN GOT FREAKED OUT WHEN IT WOULD KEEP FOLLOWING ME...THERE IS NOTHING TO FIND ALONG THE WAY, JUST KEEP GOING AS FAST AS  YOU LIKE. I'M PRETTY SURE THE SOLE PURPOSE OF THIS SCENE IS TO BUILD TENSION - AND IT WORKED FOR ME! ^_^

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YOU'LL EVENTUALLY COME TO A WELL. LOOK INSIDE AND YOU'LL SEE A STRANGE, RED SQUARE. MORE SQUARES JUST LIKE IT ARE SCATTERED THROUGHOUT THE GAME. THEY ARE--TA DA! SAVE POINTS!

you CAN SAVE NOW, IF YOU LIKE.

ahead THERE ARE SOME BIG IRON GATES. GO THROUGH THEM TO DISCOVER:

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THE GRAVEYARD

 & #3 - "forest"

FOLLOW THE PATH TO A SMALL CHURCH AND SOME MISCELLANEOUS HEADSTONES. HERE YOU WILL MEET A STRANGE BRUNETTE BY THE NAME OF ANGELA OROSCO. SHE IS LOOKING FOR THE GRAVES OF HER father AND BROTHER, BUT WITHOUT LUCK...JAMES SHARES HIS QUEST FOR THE LATE MARY SUNDERLAND. ANGELA WARNS James THAT THERE'S SOMETHING WRONG WITH THE TOWN. AFTER ANGELA POINTS THE WAY to silent hill, THEY WISH EACH OTHER LUCK AND YOU'RE ON YOUR OWN AGAIN.

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WILTSE ROAD

 & #4 - "a world of madness"

walk down the gravel road, past silent HIll ranch, among other sites. IF THIS IS NOT YOUR FIRST TIME PLAYING, YOU WILL HEAR A LOUD GRINDING SOUND. TO YOUR LEFT, IN A PILE OF WOOD, YOU'LL FIND THE CHAINSAW. in your best ash from "army of darkness" voice, grin and say, "who wants some, huh?!"  

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KEEP GOING AND you'll come to a small concrete tunnel with a gate. enter, if you dare...

eastern silent hill

well, I guess you dared...you asked for it!! you'll pop out on sanders street (not literally, of course) and you'll see a flower shop across the street. next to the shop, on a table is a: first aid kit

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  PRESS THE R3 BUTTON (RIGHT ANALOG STICK, PS2, PLAYERS) AND JAMES WILL AUTOMATICALLY USE A FIRST AID KIT WITHOUT HAVING TO FIRST ENTER THE MENU! HOW OFTEN YOU HEAL JAMES WILL HAVE AN EFFECT ON YOUR ENDING...

proceed east down sanders until you get to the intersection of sanders and lindsey street. here you will see blood smeared across the pavement! was this just road kill or something much more sinister....? to answer our question, james sees what appears to be a person with no arms staggering north down lindsey street...

well, common sense would say to steer clear of the armless freak. however, in true horror movie/game fashion, we must follow the zombie!! (the game will force you to anyway, so might as well, huh?)

follow the trail of blood and keep an eye out for health drinks along the way - james tends to look at items to help you, unlike harry mason, who made us think. (oye!)

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on the left side of the road, pause to take in the historical side of silent hill and read THE SWAMP MONUMENT.

REMAINS OF ______sWAMP

tHE ______ OF LAND SURROUND_____

______ IS MONUMENT WAS ORIGINALLY SWAMP, BUT WAS LATER FIL___

fR____NG AGO, T________S WAS NICKNAMED BLOOD SWAMP BECAUSE THE ______ERS

POURED THE WAT___ _____SED TO WASH THE EX____________OLS IN HERE.

PERHAPS IT'S FO__________HAT MANY PE__________M TO HAVE S___________

_____N THE AREA.

WHAT COULD IT ALL MEAN? YOU'LL FIND OUT!

ACHEIVE ALL FIVE ENDINGS (NOT INCLUDING THE UFO ENDING) AND ALL THESE PARTIAL CLUES WILL BE COMPLETE!

 IF YOU CONTINUE NORTH TO THE END OF LINDSEY STREET, YOU WILL SEE THAT IT HAS BEEN BROKEN AWAY INTO A MASSIVE CHASM. YOU CAN'T GET TO ROSEWATER PARK THIS WAY.

ALRIGHT, ENOUGH SIGHT-SEEING FOR JAMES. REMEMBER THE ARMLESS FREAK? CONTINUE UNTIL YOU REACH VACHSS ROAD. ALONG THE WAY, YOU MAY HAVE FOUND THE FENCED-IN AREA WITH HEALTH DRINKS AND A SAVE POINT. KATZ STREET IS BLOCKED BY A BARRICADE AND NATHAN AVE. ENDS IN A SHEER CLIFF. KEEP GOING UNTIL YOU REACH THE CONSTRUCTION ZONE. 

AS YOU NEAR A BOARDED UP TUNNEL, JAMES BEGINS TO HEAR THE GROWING SOUND OF WHITE NOISE...

CLIMB IN BETWEEN THE BOARDS TO FIND A BROKEN RADIO. NEARBY THERE IS A WOODEN PLANK. JUST THEN, THE ARMLESS ZOMBIE ATTACKS! (FROM NOW ON, WE'LL REFER TO THESE GUYS AS PATIENT DEMONS.) JAMES, BEING THE RESOURCEFUL GUY THAT HE IS, GRABS THE PLANK.  INTRODUCE HIM TO THE BEAT-DOWN STICK AND EXIT THE WAY YOU CAME IN. JAMES FIGURES THAT THE RADIO MIGHT BE USEFUL AND TAKES IT WITH HIM. 

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VACHSS ROAD

RUN BACK THE WAY YOU CAME. ONCE YOU REENTER THE CITY, YOU'LL FIND THAT THE PATIENT DEMON HAD FRIENDS! THEY'RE KIND OF SLOW. IF YOU ATTACK THEM FAST AND HARD, THEY SHOULD BE EASY ENOUGH TO KILL. THEY SPIT A POISONOUS GAS AT JAMES WHEN YOU BRING HIM TOO CLOSE. 

**UNLESS YOU HATE JAMES AND WOULD LIKE HIM TO DIE QUICKLY, KEEP YOUR RADIO TURNED ON**

OKAY, TIME TO EXPLORE: THIS IS THE INTENDED ORDER IN WHICH TO FIND THE CLUES. HOWEVER, IT IS NOT IMPERATIVE THAT YOU DO THE FOLLOWING IN THIS ORDER.

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TRAILER - west side of saul street. there's a note inside mentioning neely's bar, so you'll know to head over there if you haven't already. there is also a SAVE POINT. for those of you who have already completed the game, you may also find a can of hyper spray. If you spray it on enemies, they will be temporarily stuck in place. VISIT THE WHITE NOISE PAGE FOR MORE INFO ON THIS WEAPON. IT CAN GET PRETTY COOL INDEED! 

here is something fun i like to do - spray the zombies with hyper spray, freezing them in place. then arm yourself with the chainsaw and finish them off! 

KILL SEVERAL ENEMIES WITH THE CHAINSAW, THEN LET JAMES STAND ABOVE THE BODY FOR A MOMENT. HE WILL HOLD THE CHAINSAW ABOVE HIS HEAD AND YELL A BATTLE CRY! HA HA HA HA

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neely's bar - ON nEELY STREET, OF COURSE. TO HELP YOU FIND IT, THE CAMERA ANGLE WILL FOCUS ON THE DOOR AS YOU PASS. INSIDE, YOU'LL FIND A MAP CONTAINING SEVERAL BLOCKED UP STREETS AND a question mark at the end of martin street. james will copy it to his map. YOU CAN ALSO READ THE STRANGE MESSAGE ON THE WINDOW:

"THERE WAS A HOLE HERE. IT'S GONE NOW."

AT THE NORTH END OF NEELY STREET IS A CORPSE. READ HIS MEMOS FOR SOME VALUABLE TIPS. (APPARENTLY, THEY DIDN'T DO HIM MUCH GOOD!)

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GO WEST ON KATZ STREET, THEN TURN NORTH ONTO MARTIN STREET. JUST PAST THE GREEN CAR IS A health drink. at the end of this road, where the question mark was on the map, you'll find a corpse. be a good neighbor - search his pockets!! hey - in silent hill, it's every man for himself! you'll get an apartment gate key.

here, you have two choices. if this is your first time playing the game, i suggest that you have fun and explore your surroundings. there is lots of stuff for the taking! or...if you are too curious about the dead guy's domicile, then by all means - head for the woodside apartments. (the stuff will be still be there when you're done.)

Here is where to find some cool stuff:

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happy burger - on the corner of sanders and neely there is a first aid kit.

lucky jade restaurant - corner of katz and neely - you can find a first aid kit and some handgun bullets.

when  you've satisfied your curiosity, head over to the woodside apartment building, located on the west end of katz street. use the apartment key to get through the gate.

WOODSIDE APARTMENTS

FRONT LOT

enter the building through the first door on the west side. there is nothing else to find out here...yet.

southwest stairwell

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immediately after entering, you will find a map of apt bldg on the bulletin board to your left. since james doesn't have a flashlight yet, you will only be able to read the map in lighted areas of the building. pick up the health drink on the planter ahead and note the save point on the wall. 

go upstairs to the second floor.

second floor corridor

here, you'll find more PATIENT DEMONS like the ones outside. they look like they started to morph into something, but were unable to finish. the result is a straight-jacket-like deformation of the upper torso and head.

If you are playing on HARD mode, try to run past as many of the monsters as you can without fighting them. It takes a LOT to kill them and you'll suffer a lot of damage in the process...

right next to the door as you enter is a laundry room. enter and look down the garbage chute. james will notice that there is a strange object lodged in there...take a mental note.

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room 205

The room belonged to a seamstress or tailor and mannequin parts are laid haphazardly across the floor and couch. there is a light coming from the intact mannequin before you...pick up the flashlight. hooray!

just as you begin to think that things are going your way, a demon constructed of two pairs of legs attacks you!! you can fight it or run out of the room before it can catch you.

**IF YOU EXAMINE THE DRESSED MANNEQUIN AGAIN, JAMES WILL NOTICE THAT THE CLOTHES LOOK STRANGELY SIMILAR TO MARY'S!**

IF YOU'VE COMPLETED THE GAME BEFORE, THERE WILL BE A NOTE WAITING FOR YOU BY THE SEWING MACHINE. IT IS ENTITLED "SEARCHING FOR ANOTHER CONCLUSION." IT WILL GIVE YOU CLUES ON HOW TO ACHEIVE AN ENDING YOU HAVEN'T BEFORE.

room 210

pick up the handgun bullets IN THE BEDROOM AND SOME MORE ON THE COFFEE TABLE IN THE LIVING ROOM. 

ON THE TELEPHONE TABLE, YOU WILL FIND A MEMO ABOUT A CLOCK...

GO BACK TO THE SOUTHWEST STAIRWELL.

MAKE HASTE TO THE THIRD FLOOR!

THIRD FLOOR CORRIDOR

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JUST TO YOUR RIGHT IS A WALL OF BARS. there IS A KEY...JAMES REACHES FOR IT...ONLY TO HAVE IT KICKED AWAY BY A BLONDE LITTLE BRAT!! she stomps on his hand and skips off saying, "ha ha!" rotten little.... (note to self - find little girl, introduce her to wooden plank.)

you can't reach the key now, so go west, young man, to room 301.

room 301

there appears to have been some sort of battle or sorry attempt to defend oneself in here...the walls are ridden with bullet holes. 

Pick up the HANDGUN FROM INSIDE THE SHOPPING CART...NOTE THAT EVEN FOR SILENT HILL, A SHOPPING CART IN ONE'S LIVING ROOM IS REALLY STRANGE...SHAKE IT OFF AND GO BACK INTO THE HALL.. 

GO BACK TO THE SOUTHWEST STAIRWELL.

SOUTHWEST STAIRWELL

RUN BACK DOWN TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

HMM...ALL THE MONSTERS HAVE VANISHED. GO EAST UNTIL YOU REACH AN INTERSECTION IN THE HALL. YOU WILL HEAR A MAN SCREAM FROM THE NORTH, HANG A LEFT AND GET MOVING!!

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THE END OF THE HALL IS BLOCKED OFF BY ANOTHER SET OF BARS. THERE IS SOMETHING REALLY CREEPY standing BACK THERE, BUT YOU CAN'T SHOOT IT, SO DON'T BOTHER. ENTER ROOM 208.

ROOM 208

HERE YOU'LL FIND A DEAD MAN SITTING IN FRONT OF THE TV...STATIC AND ELECTRIC SNOW RACE FURIOUSLY ACROSS THE SCREEN, WHICH IS NOW SPLATTERED WITH BLOOD. JAMES WONDERS WHO COULD HAVE DONE THIS...AS THE MUSIC INTENSIFIES...*GULP*

SNAG THE KEY TO ROOM 202 ON A NEARBY SHELF AND HEAD INTO THE BEDROOM. NOTE THE GRANDFATHER CLOCK.

LEAVE AND I'LL BE DAMNED IF THOSE MONSTERS DIDN'T MAGICALLY REAPPEAR TO GREET YOU!

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ROOM 202

& #19 - "silent heaven" 

THE BUFFALO BILL ROOM, AS I LIKE TO CALL IT. THE FORMER RESIDENT RAISED AND LOVED EXOTIC MOTHS, MUCH LIKE THE SERIAL KILLER FROM "SILENCE OF THE LAMBS." THE RESIDENT IS GONE, THE CAGES ARE BROKEN AND THE MOTHS NOW DANCE AROUND JAMES AS HE EXPLORES THE ROOM...PERHAPS THEY ARE TRYING TO TELL HIM SOMETHING...? FOLLOW THE EERIE RED LIGHT....GO ON....

ENTER THE BEDROOM. WHAT'S THAT, MOTHS? THERE'S SOMETHING IN THE WALL?  SURE AS SHIT, STICK YOUR HAND IN THERE...*CRINGE* (REMEMBER THAT SCENE FROM INDIANA JONES AND THE TEMPLE OF DOOM?) AND PULL OUT...A BLOODY STUMP!!!!  NO, I'M JUST KIDDING. YOU GET THE CLOCK KEY!

EXIT THE APARTMENT AND HEAD BACK TO ROOM 208.

READ THE POEM IN THE LIVING ROOM IF YOU HAVEN'T ALREADY: dependant upon which version of the game you have, you will get one of the following:

THREE DIFFERENT SIZES, TIME ON THE RUN.

THREE YOUNG MEN CIRCLIN' THE SUN.

HENRY IS SHORT AND VERY, VERY SLOW,

SCOTT CAN'T STOP, HE'S ALWAYS ON THE GO.

*or*

three needles stand of three different heights.

the fat, the tall and the thin.

from slow to fast, they move to the right.

scott rests not on three, but fifteen.

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GO INTO THE BEDROOM AND READ THE SCRATCHES ON THE WALL:

You can't move the clock yet, so read the side of the clock for a clue:

the scars of the past will.

 if you want to figure it out for yourself, stop reading now!!!

HERE'S A CLUE: (H)ENRY, (M)ILDRED AND (s)COTT...WHAT DO THE SCRATCHES LOOK LIKE?

alright, give up? use the clock key to open the face. move the hands around until IT READS 9:10. YOU WILL HEAR A CONFIRMING CLICK AND YOU MAY NOW PUSH THE CLOCK.

A HOLE APPEARS AND YOU MAY NOW PASS INTO ROOM 209.

ROOM 209

IN THE KITCHEN, YOU'LL FIND A HEALTH DRINK AND A SAVE POINT.  LEAVE THE ROOM THROUGH THE FRONT DOOR.

ONCE IN THE HALLWAY, HEAD TOWARD THE STAIRWAY AT THE END OF THE HALL.

NORTH STAIRWELL

THE FIRST FLOOR IS LOCKED, SO HEAD BACK UP THE THIRD FLOOR. ON THE LANDING, YOU'LL FIND HANDGUN BULLETS.

THIRD FLOOR CORRIDOR

GO TO ROOM 307, TO THE SOUTH OF WHERE YOU ARE NOW.

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ROOM 307

THE MONSTER THAT WAS standing BEHIND THE BARS IS IN THE ROOM!! HIS NAME IS PYRAMID HEAD. (YOU WON'T FIND THAT OUT UNTIL LATER IN THE GAME, BUT I'M TELLING YOU NOW FOR EASY REFERENCE.) HE IS CURRENTLY BUSY GETTING IT ON WITH A PAIR OF LEGS.  UH...GUESS WE SHOULD HAVE KNOCKED...

JAMES JUMPS IN THE CLOSET, WHERE HE FINDS A CLIP. JUST AS PYRAMID HEAD IS ABOUT TO THROW OPEN THE CLOSET DOOR, JAMES BEGINS TO BLAST HIM. ALTHOUGH NO APPARENT DAMAGE IS DONE, PYRAMID HEAD APPARENTLY FINDS jAMES A NUISANCE AND EXITS STAGE LEFT.

AFTER HE'S GONE, PICK UP THE COURTYARD KEY IN THE CLOSET AND GO BACK INTO THE HALL. DON'T WORRY, IT'S SOMEWHAT SAFE NOW...AT LEAST PYRAMID HEAD IS GONE.

GO TO ROOM 303.

ROOM 303

IN THE KITCHEN YOU'LL FIND A HEALTH DRINK, HANDGUN BULLETS IN THE BEDROOM AND A FIRST AID KIT IN THE LIVING ROOM. EXIT THE ROOM.

YOU ARE NOW ON THE OTHER SIDE OF THE BARS, BUT THAT LITTLE BRAT IS GONE.. PICK UP THE FIRE ESCAPE KEY THEN GO TO THE EAST END OF THE HALL TO THE SOUTHEAST STAIRWELL.

SOUTHEAST STAIRWELL

GO DOWN TO THE FIRST FLOOR. AT THE END OF THE CORRIDOR, PICK UP THE CANNED JUICE. BOY, ALL THIS KILLIN' IS MAKING ME THIRSTY...TOO BAD!! ...YOU CAN'T DRINK IT EVEN IF YOU TRIED.

UNLOCK THE FRONT DOOR AND EXIT.

FRONT LOT

RUN OVER TO THE WEST SIDE DOOR WHERE YOU FIRST ENTERED. TAKE A MINUTE TO CHECK OUT THE ALLEY IN BETWEEN. AT THE END IS A GARBAGE INCINERATOR...HMMM....

ONCE INSIDE, GO UPSTAIRS TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

GO BACK INTO THE LAUNDRY ROOM AND SHOVE THE CANNED JUICE INTO THE CHUTE. iT WILL FORCE THE "STRANGE GARBAGE" DOWN AND INTO...YOU GUESSED IT, THE INCINERATOR OUTSIDE. RUN BACK DOWN THE STAIRS AND EXIT THE FRONT DOOR.

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FRONT LOT

REVISIT THE INCINERATOR AND PICK UP THE OLD MAN COIN AND SOME READING MATERIAL. IT'S A GOSSIP MAGAZINE AND IT TELLS THE FOLLOWING STORY:

THE POLICE ANNOUNCED TODAY THAT WALTER SULLIVAN, WHO WAS ARRESTED ON THE 18TH OF THIS MONTH FOR THE BRUTAL MURDER OF BILLY LOCANE AND HIS SISTER, MIRIAM, COMMITTED SUICIDE IN HIS JAIL CELL EARLY IN THE MORNING ON THE 22ND.

ACCORDING TO THE POLICE STATEMENT, SULLIVAN USED A SOUP SPOON TO STAB HIMSELF IN THE NECK, SEVERING HIS CAROTID ARTERY. BY THE TIME THE GUARD DISCOVERED HIM, SULLIVAN WAS DEAD FROM BLOOD LOSS, THE SPOON BURIED 2 INCHES IN HIS NECK.

AN OLD SCHOOL MATE OF WALTER SULLIVAN'S FROM HIS HOMETOWN OF PLEASANT RIVER SAID, "HE DIDN'T LOOK LIKE THE TYPE OF GUY TO KILL KIDS. BUT I DO REMEMBER THAT JUST BEFORE THEY ARRESTED HIM HE WAS BLURTING OUT ALL SORT OR STRANGE STUFF LIKE, "HE'S TRYING TO KILL ME. HE'S TRYING TO PUNISH ME. THE MONSTER...THE RED DEVIL. FORGIVE ME. I DID IT, BUT IT WASN'T ME!"

THE SCHOOL MATE THEN ADDED, "I GUESS NOW THAT I THINK OF IT, HE WAS KINDA CRAZY."

NOW PAY ATTENTION, CHILDREN, BECAUSE THERE WILL BE A QUIZ LATER...

GO BACK INSIDE AND USE THE COURTYARD KEY ON THE FIRST FLOOR DOOR.

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COURTYARD

GO UP TO THE POOL DECK. THERE WILL BE SOME FRIENDS OF YOURS STUMBLING AROUND IN THERE, AS IF GUARDING THIS BABY CARRIAGE IN THE EMPTY POOL. JUMP DOWN AND KILL THEM. IN THE CARRIAGE, YOU WILL FIND THE SNAKE COIN. TAKE THE EASTERN DOOR BACK INTO THE BUILDING.

FIRST FLOOR CORRIDOR

GO SOUTH TO ROOM 101.

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ROOM 101

THERE IS A DEAD BODY STUFFED INTO THE REFRIGERATOR AND YOU WILL IMMEDIATELY NOTICE THE DISTINCT SOUND OF VOMITING IN THE NEXT ROOM. GET THE HANDGUN BULLETS FROM THE LIVING ROOM AND ENTER THE ROOM NEXT TO THE KITCHEN.

HEREIN WE MEET EDDIE DOMBROWSKI, WHO IS PREDISPOSED AT THE MOMENT, PRAYING TO THE PORCELAIN GOD. HE KEEPS INSISTING THAT HE DIDN'T KILL ANYBODY AND SAYS HE WAS HIDING IN THERE FROM THE MONSTERS. ALTHOUGH JAMES TELLS EDDIE THAT HE SHOULD GET OUT OF TOWN ASAP, EDDIE SAYS THAT HE WAS CALLED TO THE TOWN, SAME AS JAMES WAS. THEY TELL EACH OTHER TO BE CAREFUL, THEN JAMES LEAVES. 

YOU MUST TALK TO EDDIE OR YOU WILL NOT BE ABLE TO CONTINUE...

EXIT THE APARTMENT AND GO TO ROOM 104.

ROOM 104

IN THE LIVING ROOM, YOU WILL FIND SOME HANDGUN BULLETS. ON THE TABLE IS A SIGHT SEEING BROCHURE FOR SILENT HILL. EXIT AND HEAD BACK TOWARD THE COURTYARD.

COURTYARD

REENTER THE BUILDING USING THE SOUTHERN DOOR, THEN GO TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

GO TO THE WEST END OF THE HALL AND USE THE FIRE ESCAPE KEY. JAMES OPENS THE DOOR ONLY TO DISCOVER THAT THE FIRE ESCAPE IS GONE...THE BLUE CREEK APARTMENTS NEXT DOOR SEEM TO HAVE BEEN BUILT TOO CLOSE...CLIMB OUT THE WINDOW AND INTO THE BUILDING.

BLUE CREEK APARTMENTS

HERE WE ARE IN ROOM 203.

GO INTO THE BATHROOM TO FIND A WALLET IN THE TOILET. EWWE....DON'T STICK YOUR HAND IN THERE!! JAMES IS A BRAVER SOUL THAN I. FORGET THE MONSTERS, I'D BE WORRIED ABOUT THE GERMS!! @_@ 

INSIDE THE WALLET IS A MEMO READING SOME NUMBERS AND ARROWS. IF YOU ARE PLAYING ON HARD RIDDLE MODE, YOU'LL GET SOME ROMAN NUMERALS mixed in. here is a clue for those of you not familiar with this - v= 5, x = 10 so vv3 = 13, got it?

YOU'LL FIND THE SAFE IN THE LIVING ROOM. THE NUMBERS ARE THE COMBINATION AND THE ARROWS TELL YOU WHICH DIRECTION TO TURN THE KNOB AND WHEN. IF YOU GOT IT RIGHT, YOU GET: FOUR BOXES OF HANDGUN BULLETS. CHA-CHING!! GO INTO THE KITCHEN AND PICK UP THE HEALTH DRINK.

SECOND FLOOR CORRIDOR

& #7 - "ashes and ghost"

THE ONLY DOOR OF CONSEQUENCE HERE IS ROOM 209. TRY TO OPEN THE DOOR AND FIND A NOTE:

DEAR TIM,

I HAVE TO RUN AN ERRAND SO I'M GOING OUT.

I LEFT THE HOUSE KEY WITH UNCLE DAVID (YOU KNOW WHERE HE LIVES, DON'T YOU? THE KEY IS THE IN ROOM NEAR THE FIRST STAIRCASE.) I'LL BE BACK AS SOON AS I CAN, SO PLEASE WATCH THE PLACE WHILE I'M GONE.

GO TO THE MIDDLE STAIRCASE, LIT BY A RED "eXIT" SIGN. 

MIDDLE STAIRWELL

ON YOUR LEFT IS A MAP OF THE BLUE CREEK APT BLDG. HEAD DOWN TO THE FIRST FLOOR, THIS IS THE ONLY PLACE YOU CAN GO ANYWAY.

FIRST FLOOR CORRIDOR

STOP BY THE LAUNDRY ROOM TO FIND A FIRST AID KIT, THEN GO TO ROOM 109.

If you haven't talked to Eddie yet, you won't be able to enter this room....

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room 109

on the sofa, pick up the handgun bullets. take the white door and you'll find...angela.

& #6 - "promise (reprise)"

 she is lying on the floor in front of a huge mirror. she looks weak and crazed, holding a large knife. it appears that she might take her own life, but james talks her out of it. he agrees to hold the knife for her but when he reaches for it, she screams, acts as if to cut him, then apologizes...she puts the knife on a table and leaves the room.

pick up angela's knife and also the prisoner coin. 

EXAMINING THE KNIFE IN YOUR ITEMS SCREEN WILL HELP YOU ACHEIVE THE "IN WATER" ENDING, SO DON'T UNLESS THAT'S WHAT YOU WANT.

first floor corridor

go to room 105.

room 105

here you will find a cabinet with five round holes in the front of it. the poem on the front of the cabinet will differ depending on which difficulty level you are playing this on...insert the three keys accordingly:

hard - old man  2nd slot

              snake 4th slot

              prisoner - 5th slot

normal - old man 2nd slot

                   prisoner 3rd slot

                   snake 5th slot

easy - old man 1st slot

            snake 3rd slot

            prisoner 5th slot

the drawer will thus open, giving you the lyne house key.  

if you have completed THE GAME BEFORE OR "born from a wish", pick up the white chrism from the kitchen. there is a save point in the hall, use that if you like now and head back to the middle stairwell.

middle stairwell

go to the second floor.

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room 209

use the lyne house key to get in. walk out onto the balcony and follow it into the room next door. pick up the handgun bullets from the chair and the apartment stairway key from the top of the bed. you can save now, if you like. (i highly recommend it)

go back over to room 209 and exit through the front door. 

second floor corridor

go to the north stairwell and use the apartment stairway key.

phead_overhead.jpg

NNNNNNNNPYRAMIDHEADNNNNNNNNNNNNNNN

enter the stairwell to find pyramid head violating an armless monster. this guy gets around. james desperately tries to run for it, but the door is locked! the stairs are completely flooded with water. 

**IN MELODRAMATIC NARRATOR VOICE, AS EVERYTHING FREEZES: "WILL JAMES ESCAPE ALIVE FROM THIS HORRIBLE HELMETED FREAK? WILL PYRAMID HEAD MAKE JAMES HIS PRISON BITCH? WHO WILL MAKE IT OUT ALIVE? TUNE IN NEXT TIME - SAME SILENT HILL TIME, SAME SILENT HILL PLACE!!"**

 here's how to beat him:

pyramid head drags the great knife, which will hurt you bad with a side slash, but will kill you instantly with an overhead hit. avoid it at all costs!! 

run around the room, avoiding the great knife. pyramid head is slow with that thing, so you shouldn't have a problem staying out of reach. my favorite method is to run from one far corner and start shooting (you will hear the clang noises from his helmet), then run to the other side and repeat. 

you don't kill him and you actually don't have to shoot him either, but pyramid head gets tired of toying with you and leaves. shooting him just makes him do it sooner. you will know he is going to leave when the sirens begin to sound. **do not TRY TO follow pyramid head down the stairs or HE WILL TURN AROUND AND KILL YOU!!***

after he leaves and James frantically looks around the room, go ahead and go downstairs.

*whew!* go change your pants if necessary and regroup. now it's time to resume our quest to find the park.

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

drained_stairs.jpg

western silent hill

go down the stairs and get the first aid kit from the barricade to your left.

head down the alley to the north. on the way, you'll run into that little girl from the apartments!!

james_laura.jpg

she's holding a letter. after telling james that he never really loved mary anyway, she runs off. 

keep going north down this alleyway until you see a staircase to your left. go up and pick up Two boxes of handgun bullets. there's a fence preventing you from exiting that way, so go back down the stairs and continue onward until you find yourself at rosewater park.

ROSEWATER PARK

IN THE COURTYARD TO THE WEST, YOU'LL FIND TWO BOXES OF HANDGUN BULLETS IN THE CORNER AND A HEALTH DRINK ON A NEARBY BENCH.  NEAR A SMALL PAVILION, YOU WILL FIND A BOX OF HANDGUN BULLETS AND A HEALTH DRINK NEAR A TELESCOPE.

maria_1stmeeting.jpg

maria_fog.jpg

FOLLOW THE WATERFRONT UNTIL YOU SEE A BLONDE HAIRED WOMAN LOOKING OUT OVER THE WATER. AS HE LOOKS, JAMES BECOMES EXCITED. IT'S MARY!!

& #8 - "null moon"

"MARY..?" HE EXCLAIMS. AS HE LOOKS CLOSER, HE FINDS THAT HE WAS MISTAKEN. "NO...YOU'RE...NOT."

"DO I LOOK LIKE YOUR GIRLFRIEND?" THE GIRL ASKS IN FLIRTY CLOTHES AND DEMEANOR.

THE WOMAN'S NAME IS MARIA AND SHE WASTES NO TIME IN FLIRTING WITH JAMES. WHILE EXPLAINING WHY HE IS LOOKING FOR HIS DEAD WIFE, JAMES REALIZES THAT HE AND MARY HAD A SPECIAL DAY AT THE LAKEVIEW HOTEL. IT ISN'T LONG BEFORE MARIA OFFENDS HIM AND HE TRIES TO LEAVE. CLAIMING TO HAVE BEEN JUST KIDDING, JAMES AGREES TO LET MARIA TAG ALONG.

MARIA WILL FOLLOW YOU NOW WHEREVER YOU GO. YOU KNOW HOW JAMES LOOKS AT ITEMS YOU NEED TO PICK UP OR EXAMINE? HE DOES THIS WHENEVER MARIA IS NEAR, AS WELL. HE GIVES HER A STRANGE LOOK, AS IF STUDYING HER...SHE LOOKS SUSPICIOUSLY LIKE HIS LATE WIFE, EXCEPT THAT THEIR HAIR AND TASTE IN CLOTHES ARE DIFFERENT...

IF MARY IS KILLED, IT'S GAME OVER!! PROTECT HER FROM DEMONS AND SPEND AS MUCH TIME AS POSSIBLE WITH HER IF YOU WANT TO ACHEIVE THE "MARIA ENDING." IF NOT, FEEL FREE TO WHACK HER A FEW TIMES WITH THE PLANK WHEN SHE GETS ON YOUR NERVES..HE HE.

TAKE THE WEST EXIT OUT OF ROSEWATER PARK. ON YOUR WAY, YOU CAN STOP AND READ THE MEMORIAL ON THE OBSERVATION DECK. APPARENTLY THERE ARE A LOT OF DEAD PEOPLE UNDER THE LAKE...IN THE SECOND COURTYARD THERE ARE NO ITEMS TO PICK UP, BUT YOU MAY NOTICE THE STATUE OF A PRAYING NUN (VIRGIN MARY?) AND A SUSPICIOUS PATCH OF DISTURBED DIRT...TAKE ANOTHER MENTAL NOTE TO REMEMBER THIS...

ON THE PATH LEADING OUT, PICK UP THE HEALTH DRINK ON THE RIGHT SIDE OF THE PATH and beat down the legs waiting to kick you in the head. 

hang a right out of the park and follow the street west past the historical society. mind the flying legs...the road will end and here you will find another corpse. pick up the handgun bullets and observe his map. is this another unfortunate soul called to silent hill who didn't survive? his map looks like ours, areas marked off, etc. however, he has circled pete's bowl-o-rama. james copies it to his own map.

FROM HERE, YOU HAVE A CHOICE. EITHER HEAD STRAIGHT FOR PETE'S BOWL-O-RAMA OR EXPLORE THE TOWN FOR MORE AMMO AND SUCH. REMEMBER, THE MORE TIME YOU SPEND WITH MARIA, THE BETTER CHANCE YOU HAVE OF OBTAINING THE "MARIA ENDING." 

HERE IS WHAT YOU'LL FIND WHEN YOU EXPLORE:

JACK'S INN AT THE CORNER OF MURRON AND NATHAN, THERE IS A SAVE POINT ON THE TRUNK OF A BLUE CAR.

BLOCKED ALLEY BY BLUE CREEK APARTMENTS ON THE WEST SIDE THERE IS A HEALTH DRINK.

WEST SIDE OF KATZ STREET YOU'LL FIND A FIRST AID KIT IN FRONT OF A TAN CAR AND ANOTHER ONE IN A GARBAGE CAN ACROSS THE STREET.

james_texxon.jpg

TEXXON GAS STATION AT THE CORNER OF CARROLL AND NATHAN, YOU CAN FIND THE STEEL PIPE STUCK IN A CAR'S HOOD, A HEALTH DRINK AND A BOX OF HANDGUN BULLETS. IN FRONT OF A PARKED VAN YOU'LL FIND TWO MORE HEALTH DRINKS AND HANDGUN BULLETS. 

if you have completed the GAME MORE THAN ONCE OR THE "born from a wish" game, pick up the book of lost memory from the newspaper stand.

james_maria_petes.jpg

PETE'S BOWL-O-RAMA

& #10 - "alone in the town"

MARIA WILL WAIT OUTSIDE BECAUSE SHE HATES BOWLING. JAMES HEARS EDDIE EATING A PIZZA and GETTING CRAP FROM THAT SAME LITTLE GIRL! EDDIE CALLS HER LAURA. SHE GOES OFF ON HIM ABOUT THE COPS BEING AFTER HIM, ETC. EDDIE SAYS NO ONE WILL FORGIVE HIM FOR WHAT HE'S DONE. WHILE YOU'RE HANGING OUT IN THE STAFF ROOM, EDDIE ASKS LAURA IF SHE'S FOUND MARY YET!! HEARING THIS, MOVE JAMES THROUGH THE DOOR ON THE OTHER END OF THE ROOM AND WALK OUT OF THE SNACK BAR TO TALK TO EDDIE.

eddie_laura_pizza.jpg

 JUST THEN, LAURA WALTZES OUT THE DOOR SAYING "BYE BYE!" JAMES GETS PISSED THAT EDDIE IS NOT CONCERNED FOR HER SAFETY. EDDIE INSISTS THAT LAURA CALLS HIM A STUPID FATSO AND SAID HE WOULD PROBABLY JUST SLOW HER DOWN. ANGERED BY HIS LACK OF CONCERN, JAMES LEAVES.

on THE THIRD bowling LANE from the end, THERE IS A BOX OF HANDGUN BULLETS, IF YOU'RE INTERESTED.

EXIT THE BUILDING WHERE LAURA DID.

WESTERN SILENT HILL

maria_keys.jpg

MARIA IS GONE, BUT SOON REAPPEARS, OUT OF BREATH. SHE TRIED TO CATCH LAURA BUT WAS UNABLE TO. TURN RIGHT FROM THE DOOR AND MOVE AROUND THE BOWLING ALLEY. GO THROUGH THE OPEN GATE AND TURN LEFT. FOLLOW IT TO THE END, WHERE MARIA EXPLAINS. SHE SAW LAURA SQUEEZE THROUGH THE LITTLE SPACE BETWEEN THE TWO BUILDINGS. THE ONLY WAY THROUGH IS A CLUB CALLED HEAVEN'S NIGHT. THE DOOR IS LOCKED, BUT LO AND BEHOLD, MARIA HAS NOT ONE, BUT THREE KEYS! SHE SWIFTLY UNLOCKS THE DOOR AND WE GET THE FEELING SHE IS SOMEHOW CONNECTED TO THE CLUB. FROM HER ATTITUDE AND FASHION SENSE, I'D SAY SHE WORKS HERE...

heavens_night.jpg

HEAVEN'S NIGHT

GO UP THE STAIRS AND DOWN THE HALL. GO THROUGH THE DOOR ON THE END AND YOU'LL FIND YOURSELF IN THE CLUB...STRIP CLUB, TO BE MORE SPECIFIC. SORRY, GUYS, IT'S DESERTED, TOO.

& #9 - "heaven's night"

TAKE THE FIRST AID KIT FROM A CHAIR AND LEAVE THROUGH THE FRONT DOOR.

WESTERN SILENT HILL

 GO DOWN THE STREET TO BROOKHAVEN HOSPITAL. THERE YOU WILL SEE LAURA RUN INSIDE. FOLLOW HER...

[BROOKHAVEN HOSPITAL[

ARM YOURSELF IN HERE AND REMEMBER TO PROTECT MARIA AT ALL COSTS, IF YOU DON'T WANT THE GAME TO END PREMATURELY. HER DEATH IS NOT CONSIDERED AN ENDING OPTION, ALTHOUGH WE'LL DISCUSS THAT MORE IN A BIT.

j_m_brookhaven.jpg

FIRST FLOOR CORRIDOR

ON THE BULLETIN BOARD TO YOUR LEFT, PICK UP THE MAP OF THE HOSPITAL. NEAR THE RECEPTION WINDOW IS THE OFFICE - ENTER.

RECEPTION OFFICE

THERE IS A SAVE POINT. NEXT TO THAT IS A CLIPBOARD DETAILING THE VARIOUS MENTAL CONDITIONS OF THREE PATIENTS: 

Jack Davis - He has attempted suicide three times in the past for reasons unknown. Although he is normally a model patient who follows doctor's and nurse's orders, he must be watched closely due to his past pattern of sudden and violent suicide attempts.

Joseph Barkin - His illness seems to be deeply rooted in the fact that he believes he is guilty of causing his daughter's death. His symptoms suggest a psychotic break and paranoid delusions. Normally calm, but has a tendency toward violence when excited.

PROCEED TO THE NEXT DOOR.

james_maria_typewriter.jpg

DOCUMENT ROOM

READ THE DOCUMENT:

THE POTENTIAL FOR THIS ILLNESS EXISTS IN ALL PEOPLE AND, UNDER THE RIGHT CIRCUMSTANCES, ANY MAN OR WOMAN WOULD BE DRIVEN, LIKE HIM, TO "THE OTHER SIDE."

THE "OTHER SIDE" PERHAPS MAY NOT BE THE BEST WAY TO PHRASE IT. AFTER ALL THERE IS NO WALL BETWEEN HERE AND THERE. IT LIES ON THE BORDERS WHERE REALITY AND UNREALITY INTERSECTS. IT IS A PLACE BOTH CLOSE AND DISTANT.

SOME SAY IT ISN'T EVEN AN ILLNESS. I CANNOT AGREE WITH THEM - I'M A DOCTOR, NOT A PHILOSOPHER OR EVEN A PSYCHIATRIST.

BUT SOMETIMES I HAVE TO ASK MYSELF THIS QUESTION: IT'S TRUE THAT TO US HIS IMAGININGS ARE NOTHING BUT THE INVENTIONS OF A BUSY MIND. BUT TO HIM, THERE SIMPLY IS NO OTHER REALITY.

FURTHERMORE, HE IS HAPPY THERE. SO WHY, I ASK MYSELF, WHY IN THE NAME OF HEALING HIM MUST WE DRAG HIM PAINFULLY INTO A WORLD OF OUR OWN REALITY?

(SOMETHING ELSE IS WRITTEN BY HAND.)

I GOT THE KEY FROM JOSEPH. IT'S PROBABLY THE KEY TO THAT BOX.

PICK UP THE PURPLE BULL KEY. LEAVE THE ROOM.

RECEPTION OFFICE

REENTER THE HALLWAY.

FIRST FLOOR HALLWAY

HEAD FOR THE STAIRWAY.

EAST STAIRWELL

GO UP TO THE 2ND FLOOR.

SECOND FLOOR CORRIDOR

THE NURSES IN BROOKHAVEN HOSPITAL ARE A LITTLE MORE DANGEROUS AND AGGRESSIVE THAN THE ONES WE MET IN ALCHEMILLA. FOR ONE, THEY NOW WIELD LONG HAMMERS, HAVE BETTER REACH, AND ARE SLIGHTLY FASTER THAN THEIR HUNCHED OVER COUNTERPARTS. 

alchemilla_nurse.gif
Nurse demon from Alchemilla Hospital

time_4_your_exam.jpg
Nurse Demon from Brookhaven

HEAD NORTH TO THE WOMEN'S LOCKER ROOM.

WOMEN'S LOCKER ROOM

IN A LOCKER, YOU WILL FIND A SHOTGUN. THROW YOUR FIST IN THE AIR AND YELL, "BOO-YA!!" 

TO THE LEFT OF THE LOCKER, EXAMINE THE TEDDY BEAR.

"YOUCH!!" JAMES PRICKS HIS FINGER ON A BENT NEEDLE AND PROBABLY CONTRACTS HEPATITIS. HE TAKES THE BENT NEEDLE.

LEAVE THE ROOM.

james_shotgun.jpg

SECOND FLOOR CORRIDOR

GO TO THE MEN'S LOCKER ROOM.

THERE IS A BLOOD-STAINED LAB COAT HANGING FROM A LOCKER. EXAMINE IT TO FIND THE EXAMINATION ROOM KEY. EXIT THE ROOM AND HEAD BACK TO THE STAIRS.

EAST STAIRWELL

GO BACK DOWN TO THE FIRST FLOOR.

FIRST FLOOR CORRIDOR

USE THE KEY TO GET INTO THE EXAMINATION ROOM.

EXAMINATION ROOM

USE THIS ROOM TO GET TO THE DOCTOR'S LOUNGE.

DOCTOR'S LOUNGE

PICK UP THE SHOTGUN SHELLS FROM THE SINK AND CHECK OUT THE WHITE BOARD. HERE YOU'LL SEE A 4-DIGIT CODE TO GET INTO THE PATIENT WING:

EASY/NORMAL LEVELS - 7335

HARD LEVEL - T (1328) 

EXIT THROUGH THE DOOR YOU DIDN'T USE TO GET IN.

FIRST FLOOR CORRIDOR

GO BACK TO THE STAIRS.

EAST STAIRWELL

GO UP TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

ENTER THE DOUBLE DOORS AHEAD.

M CORRIDOR

GO TO EXAMINING ROOM 3.

james_typewriter.jpg

EXAMINING ROOM 3

ON THE BED IS A FIRST AID KIT. EXAMINE THE TYPEWRITER. HERE YOU WILL GET ANOTHER 4-DIGIT CODE. 

I KNOW IT I KNOW THE NUMBER OF THE BOX 7452* IT CAN'T HELP HIM ANYMORE THE BUTTON KEY DOESN'T SCARE ME SO NOBODY CAN STOP WHO I AM WHO I AM I DON'T KNOW WHO I AM IS WHO I AM IS WHO I AM IS

*THIS NUMBER is RANDOM, And the message itself depends on your puzzle difficulty setting.

M2

PICK UP THE LAPIS EYE KEY FROM THE STAND AND A BOX OF SHOTGUN SHELLS.

M3

IN FRONT OF THE OVERTURNED BEDS, YOU WILL FIND HANDGUN BULLETS AND A HEALTH DRINK.

nurse_ambush.jpg

M6

GET READY, BECAUSE SOME NURSES ARE WAITING TO EXAMINE YOU IN THE WORST KIND OF WAY...WITHOUT VASELINE, EVEN!! ON HARD MODE, YOU AND MARIA WILL GET ATTACKED SIMULTANEOUSLY.  YOU WILL GET A HEALTH DRINK AND A BOX OF HANDGUN BULLETS.

EXIT THE M CORRIDOR AND GO TO THE STAIRS.

EAST STAIRWELL

GO UP THE THIRD FLOOR.

THIRD FLOOR CORRIDOR

PICK UP THE FIRST AID KIT  IN THE OPEN AREA NEXT TO THE ELEVATOR. NEAR THE STAIRS IS A PAIR OF DOUBLE DOORS. ENTER THE 4-DIGIT CODE YOU RECEIVED IN THE DOCTOR'S LOUNGE.

S CORRIDOR

GO TO room s3.

maria_lyingdown.jpg

room s3

maria says she is tired and suffering from a hangover. she takes some pills and james suggests that she rest here (alone?? hello?!)

IF YOU WOULD LIKE TO ACHEIVE THE "MARIA" ENDING, COME BACK AND CHECK ON HER WHENEVER YOU CAN.

pick up the roof key and exit.

s corridor

go back to the third floor corridor and to the stairs.

east stairwell

go up to the roof and unlock the door using - you guessed it, the roof key.

james_diary.jpg

roof

take the opportunity to check your health now...just do it. 

there is a diary lying on the ground. it reads:

may 9 - rain. stared out the window all day. peaceful here. nothing to do. still not allowed to go outside.

may 10 - still raining. talked with the doctor a little. would they have saved me if i didn't have a family to feed? i know I'm pathetic, weak. not everyone can be strong.

may 11 - rain again. the meds made me feel sick today. if i'm only better when i'm drugged, then who am i, anyway?

may 12 - rain as usual. i don't want to cause any more trouble for anyone, but i'm a bother either way. can it really be such a sin to run instead of fight? some people may say so, but they don't have to live in my shoes. it may be selfish, but it's what i want. it's too hard like this. it's just too hard.

may 13 - it's clear outside. the doctor told me i've been released - that i've got to go home. i--

james wonders why this diary is on the roof. we get the impression that this patient jumped...

walk toward the elevator room and all of a sudden, you will hear a familiar grinding noise....waaaait a minute, isn't that--

ph_roof.jpg

pyramid head appears and knocks you off the roof with his great knife.

special treatment room

james comes to on the third floor, where you were knocked through. the fall hurt you pretty bad, so go ahead and heal yourself now.

take the second door from the left and enter JOSEPH'S--

padded_room.jpg

padded cell 2

there is a message written in blood:

9483*

tern tern tern the numbers better not forget them so i'll write them down here the other one, my secret name

*this number IS random, so better write it down.

special treatment room

exit the room and take  the third floor corridor to the s corridor.

s corridor

go to s11

s11

pick up the health drink and save, if you like.

exit and go to room s14.

james_louisebox.jpg

s14

there is a box chained to the bed. this must be the box that the doctor mentioned in his note earlier. use the lapis eye key and purple bull key to remove two of the locks. on the numeric lock, use the code you got from the padded room.

the anticipation is high as you finally open this box that was protected so dearly by the patient...you find...a hair. what the--?!

THE WALL READS:

LOUISE I'LL TAKE CARE OF YOU FOUR EVER. IT'S MY DESTINY!

mutter some profanities and leave the room.

s corridor

head over to the shower room.

shower room

 look in the drain and james will see something there. combine the bent needle and hair to remove the elevator key. leave the room.

s corridor

there's a boss coming up, so save in room s11, if you want. I HIGHLY RECOMMEND ARMING YOURSELF WITH THE SHOTGUN, IF YOU HAVEN'T ALREADY. use the elevator key and ride the elevator to the first floor.

c corridor

go to room c3.

c3

pick up the handgun bullets and shot gun shells, then leave.

laura_teddies.jpg

c2

here we find laura playing with some teddy bears. james tries to be nice, despite the way she's acted thus far. he asks her how she knows mary and laura explains that they were friends in the hospital together.  the time line doesn't jive, so james protests. THAT WOULD MEAN THAT MARY MIGHT STILL BE ALIVE... james says they should talk about it later. laura says that she has a letter from mary and has to go get it.

c corridor

laura tells james that he can find the letter in the back of a room. "further back..." she calls, then slams and locks the door. rotten little--err, i hate this kid!!

(the town is deserted, james, no one will know if you kill her...)

laura refuses to let him out. just then, some creatures hanging from the ceiling start to swing and head for james...

hanging_men.jpg

NNNNNNNNNNNNNNhanging demonsNNNNNNNNNNNNNN

these guys are pretty easy, actually. arm yourself with the shot gun and wipe them out before they get too close. if you let them get close enough, they will strangle you with their feet, which doesn't cause that much damage anyway. once you defeat all three, the sirens will sound and james loses consciousness...

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

there is a short cg sequence in which james is rolled away on a hospital bed. 

"james...." a woman's voice says.

bh_ceiling.jpg

garden

james awakens in the garden, which is actually just some grass surrounded by a cement wall. it is raining and dark... welcome to the alternate silent hill.

xbox/japanese version players - use the blue gem now 

re-enter the building using the double doors.

western first floor corridor

here you will find a save point and a box of shotgun shells. enter the c corridor.

c corridor

go to c2.

c2

YOU'LL HEAR THE SOUND OF BREAKING GLASS. IT'S A NURSE DEMON NEXT DOOR.

pick up first aid kit.

c1

pick up the health drink and handgun bullets, then leave.

bh_elevator.jpg

pick up first aid kit.

c1

pick up the health drink and handgun bullets, then leave.

c corridor

go to the elevator and ride it to the second floor.

m corridor

go to room m6.

m6

pick up the handgun bullets and first aid kit. examine the painting to find a dry cell battery and a basement storeroom key. 

read the note to the right of the painting:

i was locked up inside the basement's basement.

it was so small and dark and i was so afraid.

i dropped my precious ring.

but i will never, ever go back there.

take a moment to appreciate the "lord of the rings" similarity and exit the room muttering "my preccccioousss...."

m corridor

go to room m4.

m4

pick up the shotgun shells and health drink, then READ THE NOTE:

SHE IS AN ANGEL NO ONE KNOWS ONLY I CAN SEE THE LADY OF THE DOOR THEY CAN NOT WALK ALONG HER BRIDGE OF THREAD THEY FALL FROM THE WEIGHT OF THEIR CRIMES. LIKE BLOATED AND UGLY CORPSES THEIR SINS SHE DEVOURS THEM SIN AND SINNER ALIKE SHE SAVES ME SHE IS AN ANGEL.

"LADY OF THE DOOR," EH? 

m corridor

you can go into the day room, if you like. it doesn't matter because you'll come back anyway. if not, head for the elevator. if you do...

day room

there is a refrigerator lying on the floor. the door is too heavy for one person to lift, so james must leave disappointed. he marks the site on his map, however...head for the elevator.

elevator

go to the third floor.

s corridor

immediately to james' left is a painting of a woman. her hand actually reaches forth from the painting in a 3d effect. make a mental note of where this is and head for s11.

s11

pick up the handgun bullets and an ampoule, then leave and go to s3 to get maria.

s3

maria is gone!! she has left some empty prescription bottles on the mattress, however. you cannot read the bottles, but james wonders if maria is sick, just like mary was....hmmm....either way, we need to find her!

take the s corridor to the 3rd floor corridor.

third floor corridor

enter the third floor storeroom.

third floor storeroom

on the shelves, you will find handgun bullets, shotgun shells and a first aid kit. leave the room and head for the stairs.

east stairwell

whatta YA know, there's a save point! if you're superstitious about the basement, save now. go to the basement.

basement storeroom

pick up the shotgun shells and notice that the shelf has bloody handprints on it. SHAKE OFF THE "BLAIR WITCH PROJECT" FLASHBACK. the note about the basement's basement was written in blood...could this be the way...? push the shelF out of the way to reveal a secret ladder. examine it and...

Maria appears!! 

insensitive james is still concerned about his wife, but tries half-heartedly to say that he's happy to see that maria's okay. maria goes off on him, then asks about laura. james tells her that he lost her again and maria reveals that she has a strange calling to protect her.

go down the ladder...

basement's basement

here you will find yourself in a small room and sure enough, a copper ring is waiting where the patient dropped it. pick it up, make jokes about finding "the precious" and climb the ladder.

exit the basement storeroom and run back up to the third floor. YOU'LL HEAR WHAT SOUNDS LIKE A CHILD SCREAMING...BUT YOU CAN'T DO ANYTHING ABOUT IT.

save game, then enter the third floor corridor.

take the third floor corridor to the s corridor and get in the elevator.

elevator

push the 2nd floor button and suddenly, james picks up a game show on his broken radio!! It's called "trick or treat."  there is an eerie feeling as james sunderland is announced as the contestant! the host says that you can either a) answer the questions correctly and get a prize, or b) answer incorrectly and face the consequences! 

here is where your observation will pay off - i told you there would be a quiz!! ^_^

1) what is the name of the amusement park in northern silent hill?

    1 - fantasy island

    2 - silent hill amusement park

    3 - lakeside amusement park

2) what is the name of the man who murdered two children A FEW YEARS BACK?

    1 - walter sullivan

    2 - scott fairbanks

    3 - eric gein

3) what is the name of the ONLY road leading to paleville?

    1 - bachman road

    2 - menden street

    3 - nathan avenue

the host then announces that when you are ready to answer, go to the storeroom on the third floor. maria asks what that was all about and you arrive on the second floor.

m corridor

go to the day room and have maria help you open the refrigerator door. get the lead ring.

exit and ride the elevator up to the third floor.

here you have two choices - you can head straight to the strange painting to try out those rings or try your hand at the trick or treat challenge....

trick or treat challenge, third floor store room

there is a large, decorative box sitting on a table. the top looks something like this:

    1    2    3

1    o  O  O

  2    o  o  o    

 3    o  o  o   

THE TOP ROW GOING ACROSS IS THE ANSWER, THE ROW GOING DOWN IS THE QUESTION.

THE ANSWERS:

QUESTION #1 - THREE: WE SHOULD ALL KNOW BY NOW THAT THE AMUSEMENT PARK IS LAKESIDE.

QUESTION #2 - ONE: THE GOSSIP MAGAZINE SAID THE KILLER WAS WALTER SULLIVAN.

QUESTION #3 - THREE: THE ONLY ROAD TO PALESVILLE IS NATHAN AVENUE.

IF YOU GET ALL THE RIGHT ANSWERS, YOU WILL BE REWARDED WITH FIVE BOXES OF SHOTGUN SHELLS AND TWO AMPOULES. 

IF YOU GOT THE ANSWERS WRONG, A POISONOUS GAS WILL BE EMITTED, TAKING ALMOST ALL OF YOUR HEALTH. DOH!!

EXIT THE STOREROOM AND HEAD TO THE S CORRIDOR.

S CORRIDOR

GO TO THE LADY OF THE DOOR PAINTING BY THE ELEVATOR. USE THE LEAD RING AND COPPER RING TO UNLOCK THE DOOR. YOU NOW HAVE ACCESS TO THE WEST STAIRWELL.

WEST STAIRWELL

ALL THE OTHER DOORS ARE LOCKED, SO DON'T WASTE YOUR TIME - HEAD STRAIGHT BACK DOWN TO THE BASEMENT. ON THE WAY DOWN, YOU WILL ENCOUNTER A NOTE:

I TOOK THE DIREKTOR'S KEY THE ONE TO THE MOOSEUM. I HID IT BEHIND THE PREYING WOMAN WHEN I WENT OUT FOR A DAY TRIP. I PICKED IT UP BUT DID NOT STEAL IT. BUT I'M NOT A KRIMMINAL.

REMEMBER THE PRAYING WOMAN STATUE IN ROSEWATER PARK? THERE WAS A PATCH OF LOOSE DIRT THERE....

PROCEED TO THE BASEMENT!

LONG HALLWAY

HEAD DOWN THE HALL WHEN ALL OF A SUDDEN, PYRAMID HEAD COMES UP FROM BEHIND YOU WITH A SPEAR!! DON'T TRY TO FIGHT HIM, IT'S A WASTE OF AMMO. START RUNNING!! HE IS TRYING TO KILL MARIA AND YOU KNOW WHAT THAT MEANS, GAME OVER!!

& #14 - "block mind"

THIS TIME, MARIA WILL LAG BEHIND A BIT. JUST KEEP RUNNING AS FAST AS YOU CAN TO THE ELEVATOR AT THE END OF THE HALL.

YOU WILL SEE A CG SEQUENCE IN WHICH MARIA DOESN'T QUITE MAKE IT AND PYRAMID HEAD KILLS HER. SHE IS PULLED FROM THE ELEVATOR AND THE DOORS CLOSE...

(DON'T WORRY, IT'S ALL PART OF THE STORY AND YOU CAN'T SAVE HER.)

& #15 - "Magdalene"

AS THE ELEVATOR COMES TO A LONELY STOP ON THE FIRST FLOOR, THE DOORS OPEN TO REVEAL JAMES SLUMPED ON THE FLOOR. TOTALLY DISTRAUGHT BY THE LOSS OF HIS SHORT-LIVED COMPANION, HE EXITS THE ELEVATOR.

FIRST FLOOR CORRIDOR

GO TO THE DIRECTOR'S ROOM.

DIRECTOR'S ROOM

THERE IS A MAP ON THE TABLE:

HE WHO IS NOT BOLD ENOUGH TO BE STARED AT FROM ACROSS THE ABYSS IS NOT BOLD ENOUGH TO STARE INTO HIMSELF. THE TRUTH CAN ONLY BE LEARNED BY MARCHING FORWARD. FOLLOW THE MAP. THERE IS A LETTER AND A WRENCH.

 IT ALSO CONTAINS CIRCLES IN ROSEWATER PARK AND THE SILENT HILL HISTORICAL SOCIETY. JAMES WILL COPY THE LOCATIONS TO HIS OWN MAP AND TAKE THE HOSPITAL LOBBY KEY.

AS YOU PICK IT UP, WE SEE LAURA THROUGH THE WINDOW EXITING THE HOSPTIAL. FOLLOW HER!

EXIT THE ROOM AND USE THE HOSPITAL LOBBY KEY TO UNLOCK THE FRONT DOOR. THERE IS A SAVE POINT NEARBY, IF YOU LIKE.

EXIT THE HOSPITAL TO FIND IT DARK AND CREEPY. LAURA IS GONE AND JAMES BLAMES HIMSELF. LET'S GO CHECK OUT WHAT THE HOSPITAL DIRECTOR WAS TALKING ABOUT AND GO FIND THE LETTER AND WRENCH:

sh2_nurse.jpg

western silent hill

if you've played the first silent hill game, you'll notice that when the town goes dark, it begins to rain and the pavement is replaced by  blood-flaked, rusted metal grating over a dark abyss. 

this time around, the effects are more mild for some reason. the town just gets dark like an eclipse. perhaps each character gets it's own version as the town messes with him/her?

go south on Caroll street, then go west on Rendell street.

rendell street

on the west end, you'll find a first aid kit, handgun bullets and an ampoule.

turn around and go east. walk on the left side of the street to find handgun bullets, shotgun shells (2), rifle shells (2). just before you hit monson street, you'll find a health drink and shotgun shells on the left side of the road.

monson street

go south on monson. on the southern end, you'll find handgun bullets (2). on the east corners of saul and monson, you'll find health drinks (2). 

turn east onto saul street and head through the tunnel.

saul street tunnel

underhanger2.jpg

here is the metal grating we know...but unlike in the first one, the monsters are below the grating, not above!! there are some monkeymen-like demons swinging around down there. run around them as fast as you can.  (if you've played silent hill 3, you'll recognize these demons as "closers")

unlock the gate at the end and get out of there!

eastern silent hill

the trailer is nearby, you can save there, if you like, then pick up the following items around town:

trailer: first aid kit and save point

car near trailer: shot gun shells (2)

front of diner (east of trailer): handgun bullets (2)

happy burger: rifle shells (2)

steps of warehouse, corner of sanders and lindsey: (front steps) health drink, (back steps) handgun bullets (2)

flower shop: handgun bullets (2), shotgun shells (1)

building around corner of neely's bar: health drink (1)

you can go in neely's bar to see a new and disturbing message on the wall:

sinister_wall.jpg

if you really want to see mary, you should just die.

but you might be heading to a different place than mary, james.

corner of neely and sanders: handgun bullets (1)

chiropractice and sports injury center (west end of sanders): first aid kit (1)

corner of saul and neely: first aid kit (1)

big jay's: rifle shells (1) and health drink (1)

grand market: handgun bullets (1)

business fronts (south of grand market): health drinks (2)

cafe texan: handgun bullets (1)

garage door (south of entrance to vachss road): handgun bullets (1)

go to gonzale's mexican restaurant.  on the porch of the house TWO DOORS DOWN, you will find the letter and wrench!

letter:

or perhaps you are a fool.  the truth usually betrays people. a part of that abyss is in the old society.  the key to the society is in the park. at the foot of the praying woman, inside of the ground, inside of a box. to open it, i need a wrench. my patient buried it there. i knew, but i did nothing. it made me uneasy to have such a thing near. i wasn't looking for the truth, i was looking for tranquility. i also saw that thing. i fled, but the museum was sealed as well. now no one dares to approach that place. if you still do not wish to stop, james, i pray to the lord To have mercy on your eternal soul.

hmmm....the "abyss"...could that be what the note said about a "hole" being in neely's bar??

head west down katz street toward the wood side apartment building. there is a door in the construction barricade that was locked before, but now you can open it. enter into western silent hill.

western silent hill

here is where you can find some goodies:

staircase (corner of munson and katz): health drink (1) and handgun bullets (1)

trash area (west end of katz): ampoule

nathan avenue (eastern end): handgun bullets (1)

path to rosewater park (left side): shotgun shells (2)

rosewater park

enter in the west and go to the western courtyard. here you'll find the statue of the praying woman. dig up the dirt and use the wrench to open the box. pick up the old bronze key.

now head over to the historical society. 

boat launch

the only way to go to the lakeview hotel is by boat across taluca lake. the boat launch is blocked, so looks like the only way through is the historical society. pick up the first aid kit.

use the old bronze key to enter the historical society

aaSilent Hill Historical Societyaa

main entrance

there is a save point on the counter.

head into the exhibit room room.

exhibit room 1

there is a broken display case, but nothing of interest inside. check out the painting on the left side of the room:

misty day, remains of the judgment - it's him! pyramid head! he was an executioner! Could he be what the hospital director tried to run from? it was then that i realized pyramid head and i would be meeting again, maybe sooner than i thought...

exhibit room 2

if you like, check out several of the paintings hanging on the wall. here you will learn that the hospital director was a major figure in silent hill society, the brookhaven hospital was first erected to battle the plague and there is a picture of a large hole in a concrete room....

IF YOU COMPLETED THE "BORN FROM A WISH" GAME, PICK UP THE OBSIDIAN GOBLET FROM THE BROKEN DISPLAY CASE.

you will hear a creepy sound coming from down the long, mysterious opening in the wall. take a deep breath and go down.....and down....and down.....*Sigh*.....and down.....*looks at watch*....and down....until you reach a door. enter.

small office

look at the document--the most recent date is 1820!! it mentions a prisoner...where are we?? take the first aid kit from the table and exit using the other door.

short corridor

there is only one way to go down here, walk through the gates and hang a left.  keep going and turn right at the next fork. around the left corner is a door. enter.

exhibit room/OFFICE? 

here you will find some handgun bullets and some more paintings. we learn that toluca prison camp was erected during the war and converted into a full-blown prison later. the operators of the prison were very proud of their justice machine, giving the prisoners the choice of either death by strangulation or being run through. (by pyramid head?) it was then that i realized something about the pyramid head painting. pull it up on your items screen and see what i mean - see the executioned prisoners in the background? they are not only skewered, but in boxy metal cages, as well. they strangely remind me of the hanging demons in the hospital. could they have come back in the town's evil transformation? why not - pyramid head did, and i get the feeling that he is also the "red devil" walter sullivan was rambling about after killing those kids....

but i digress. leave the room, hang a right and enter the room on the end. 

here you will find that large hole from the painting. against all known logic, jump down--

well

here you will find...nothing!! you are trapped! jump down the hole, she says... examine the walls until you find the unusual spot. use the pipe or plank to smash through the old brick. here you will reveal a door. enter.

sewer

turn right and keep going until reach the steps going up. 

go through the open door...

hole room 2

 ...and see that the room is turned sideways....the grating at your feet is locked. exit the room & enter the other door.

bug room

this small room contains one key on the floor. pick up the spiral writing key. just then, your flashlight goes out!! if you didn't pick up the dry cell battery in the hospital, you are royally screwed right now and can't get out.

if you did, like a good little gamer, use the dry cell battery to get your flashlight working again. now the room is filled with bugs!! they will crawl up and bite you! run to the door and find it locked! 

okay, here's how you open it. examine the keypad to the right of the door. here you will see three numbers lit up. (this appears to be a random combination.) there will only be a couple possible orders in which to place the numbers, so try them all until you get it right. I'VE FOUND THAT IF YOU WRITE OUT ALL THE POSSIBLE COMBINATIONS ON A PIECE OF PAPER, THE SECOND FROM LAST OPTION IS RIGHT. 

on easy level, the combination for me was 653.

get on out of there and head back into hole room 2.

hole room 2

THE ROOM IS ER...TURNED SIDEWAYS....use the spiral writing key to open the grating and once again, jump down the hole!!

etoluca prisone

welcome to the secret and forbidden toluca prison; pyramid head's place of employment. (i hope he has the day off!)

prison cafeteria

here we find eddie, calmly sitting next to a corpse. eddie has a shotgun and seems crazed. eddie says that he ran away after he shot the dog...then the dead man next to him was looking at him funny. it's no big deal to kill someone, "you just put the gun to there head and...pow!" james insists that you can't just kill someone for the way they look at you and eddie takes back his statement suddenly. he said the corpse was there when he arrived and quickly leaves the room.

pick up the tablet of gluttonous pig, health drinks (2) and save, IF YOU LIKE.

west corridor

ignore all these doors for now. turn left and run down the hall. at the first gate, there is a desk, where you'll find some handgun bullets. at the second gate, you'll find the map of the prison. on the east side of the hall, there is a door to another hall. 

showers

go to the last shower on the end to find the tablet of the seductress. leave and reenter the west corridor.

west corridor

enter the south cell block.

south cell block

there are two cells which have their doors open. in the first, you will find handgun bullets. in the second, you'll see that a member of the samael cult was locked up here. pick up the wax doll.

exit through the eastern door.

east corridor

through the first gate going north, you will find handgun bullets. go through the double doors on the west side of the middle point in the hall.

uniform room

pick up the rifle shells, then leave.

east corridor

continue north down the hall and enter the southern corridor of the northern cell block.

north cell block

there are some weird noises in here and there's something walking above the cells back and forth...perhaps a guard who has come back as a zombie?? it won't hurt you, but if you get tired of the noise, i shot it with the shotgun and it shut up. THE WEIRD THING IS, IT SCREAMED LIKE A MAN AND FELL INTO ONE OF THE CELLS...IT WAS TOO DARK TO SEE WHAT IT WAS I JUST KILLED...(james will aim up above the cells.)

you can get in a couple cells in here, but you'll have to check and open them yourself this time. on the first cell to the east, you will find a cell filled with art supplies and some paintings. 

paintings: 1) a burning building reads "463 at a recital." 2) a man on fire reads "burning man." and 3) a flying lady reads (i think) "flying lady."

perhaps this prisoner was here for arson...but what of the lady?

now go to the fourth cell from the west. pick up the tablet of the oppressor and leave the cell block using the eastern door. 

east corridor

now go to the door leading into the yard, on the east side of the map.

gallows yard

in the middle of the yard is a gallows - three hangman's nooses hang from the top. in the front of the gallows, you will find the crudely drawn picture of two pyramid head guys and three square openings. (two pyramid heads!!! oye!!)

insert the tablets of oppressor, gluttonous pig and seductress. it doesn't matter in which order, james puts them correctly for you.

you'll hear a scream coming from nowhere. run back to the doors. here you will find a horseshoe.

east corridor

go back to the north cell block.

north cell block

cross through the room to the western door.

west corridor

there will be two doors you can open across the hall. take the southern door first.

south visiting room

pick up the first aid kit. you can see a zippo lighter on the other side of the glass. leave.

west corridor

take the far north door and enter:

north visiting room

the glass barrier has been totally destroyed. pass through to the other side.

visitor's corridor

go into the south visiting room.

south visiting room

now you can get the lighter. get it and leave.

visitor's corridor

skip over the next door on the east side of the wall and enter the next door to the south.

women's restroom

try knocking on the stall door. there's nothing in here, but really creepy, eh?

men's restroom

there's a save point, if you need it.

visitor's corridor

take the one door on the west side that's unlocked.

guards' lounge

in here you will find an ampoule, first aid kit and a health drink.

exit through the door on the north wall.

armory

inside this much-anticipated room, you will get handgun bullets, a box of shotgun shells, rifle shells (2) and ta-daaaa!!!!! the hunting rifle!!

up to this point, i kept finding shells, but thought i missed the rifle somewhere. hooray!!

the only thing to remember about the rifle is that it is much slower, so best not to use it on fast opponents. for those, the shotgun works best. slower monsters, such as the mutated armless zombies are easy to pick off with the handgun. i would save the rifle for bosses that keep their distance or when entering a room with lots of zombies on the other side.

guard's lounge

exit the way you came in.

visitors' corridor

it's probably a good time to save in the men's bathroom, if you haven't already. go through the iron gate and examine the hatch on the floor. it doesn't have a handle, so here's how you get it open:

combine the wax doll, lighter and horseshoe to create a usable handle. way to go, Mcguyver!! 

congratulations, this part is done. jump down the hole!!

basement cell block

all the cells are locked and stairs blocked, so go through the double doors that aren't marked on your map.

morgue

this is a truly scary room. the morgue in alchemilla hospital gave me the creeps, but this room just blows it away!! feet are hanging out of openings in the wall. it's obvious by the methods of execution and disposing of the bodies that the prisoners were thought of as less than human.

there is an awful stench coming from the holes. luckily you don't have to search for anything in here. just continue on to the next door.

hole room 3

there is another hole in the floor. IT APPEARS THAT A LOT OF BLOOD AND GUTS ARE SMEARED ABOUT, AS IF BODIES WERE THROWN DOWN THERE. james must have balls of steel. jump down.

hole room 4

james gets to his feet.  take the door next to you to find...another hole!!! jump down!

elevator shaft

walk onto the elevator and it will take you down. while it's moving, pick up the first aid kit, rifle shells, shotgun shells and handgun bullets.

]the labyrinth]

I truly hate this part. there is no map to guide you, but james will draw one as you go. it's really easy to get lost down here, so pay attention:

save game here, and keep your flashlight on at all times!!

turn LEFT at the fork with the door blocked off by wires. go straight at the next fork, then turn left when the path goes left and right. you'll come to another fork. each fork comes to a ladder. they all lead to the same octagon corridor below.

octagon corridor

down here you'll find more monkey-men demons swinging below grating floors. round the corner and run smack into pyramid head!! you can make him leave by shooting him with the rifle, or save your ammo and run around him. he's carrying the spear this time.. keep running around the corridor until you find a door and enter.

pyramid head's room

METAL FRAMES LIKE THOSE BELONGING TO THE MONKEY MEN hang from the ceiling and the great knife sits unattended and bloodied on a nearby workbench. steal the great knife!  pick up the shotgun shells (2) and leave.

yes, you can use the great knife as a weapon, but it's slow going, remember? you will have to drag it behind you and swing slowly. it's deadly,  so the choice is up to you. i haven't tried killing pyramid head with it yet, but he's a little too fast with the spear, I'D PROBABLY HAVE MY ASS HANDED TO ME IN CONVENIENT, BITE-SIZED PIECES...I'LL HAVE TO TRY IT SOMETIME FOR A LAUGH.

octagon corridor

pick a ladder and climb out!

labyrinth corridor 1

go back down the hall from the ladders and go straight at the fork. you'll come to a ladder going down into a pit. go down.

water corridor

walk to the ladder at the other end of the hall and come out in:

statue head room

this is a unique place. there is a large cubed statue sitting on a pedestal and each side has a face WITH DIFFERENT COLORED EYES. there is also a doorway next to it. the room next door spins with each turn of the faces. figure out which way to turn it in order to pass through the room and into another door.

THE SOLUTION IS RANDOM.

once you figure it out, pass through the spinning room and find yourself in a room with...maria!!

maria_jailcell.jpg

maria's cell

she's alive and unharmed! but how?! she doesn't remember the ordeal, either. she asks james if something happened to him after she lost him in that long hallway..."are you confusing me with someone else..?"

james is more confused than ever, now. maria goes on with a confusing monologue: "you always were so forgetful...remember that time in the hotel? you said you took everything. but you forgot that tape we made....i wonder if it's still there...? 

how could she know that? this is a memory of mary, not maria!

"but...aren't you maria??" james asks her.

"I AM...IF YOU WANT ME TO BE. I'm not your mary." maria snaps. she gets to her feet. "it doesn't matter who i am." she reaches through the bars and touches james' face. "i'm here for you, james. see? i'm real."

james is totally creeped out by all this. "don't you want to touch me?" maria asks seductively. 

"i...i don't know." he replies uneasily. "I'LL GET YOU OUT OF THERE." 

"HURRY UP," SHE SAYS, LOUNGING INTO HER CHAIR. "I CAN'T DO ANYTHING THROUGH THESE BARS." 

now you need to find a way to get her out of there.

statue head room

now you will hear a weird buzzing noise. next to the ladder, you'll see that an electrical box has been tampered with. pick up the wire cutter and go down the ladder.

water corridor 2

go through the hall to the other ladder.

labyrinth corridor 1

use your map to get back to the hall with the door blocked by wires and use the wire cutters to get through. climb down the ladder.

water corridor 2

take the right fork here.

labyrinth corridor 3

turn right and go down the ladder at the end of the hall.

water corridor 3

if you look at your map while walking, you will see that this corridor turns into a loop. the exit is the door in the corridor just around the corner from the west corridor.

labyrinth corridor 4

at the first fork, turn right. when you get to the chain link fence, walk left around it and take the ladder.

water corridor 4

take a left at the fork.

labyrinth corridor 5

you'll know you're in the right place if you find handgun bullets. walk down the hall to the next ladder.

water corridor 5

be careful, because pyramid head is waiting for you down here. he's not too happy about losing his great knife...go straight at the fork to get some ammo IF YOU'RE FEELING BRAVE, BUT IF NOT, SIMPLY TAKE THE LADDER UP. 

labyrinth corridor 6

here you'll find two boxes of handgun bullets.

water corridor 5

take the ladder to the east and come out in:

labyrinth corridor 7

find a bloody newspaper detailing a murder and save game. I HGHLY RECOMMEND ARMING YOURSELF WITH THE SHOTGUN.

go through the door.

labyrinth corridor 8

here we are in what looks like a somewhat normal hall. there are newspapers scattered around. as you enter, you will hear angela scream, "no daddy, please don't!!" james runs inside the door covered with newspaper.

james_doormanroom.jpg

NNNNNNNNNNNNdoor bossNNNNNNNNNNN

in here you will find angela orosco cowering in the corner from...her dad?! there is a large door with legs and a mouth...it is really fast, so use the shotgun!! blast away, but try not to let it get a hold of you. it will grab a hold and chomp on your head. this attack will kill you after only three hits, so monitor your health closely!!

after you kill the monster, angela begins to cry and kick the monster. she then throws the tv down on it. james tells her calm down now, but she snaps back to stop ordering her around. she says that he's only after one thing. "WHAT ARE YOU GOING TO DO? BEAT ME UP? FORCE ME TO, LIKE HE ALWAYS DID??"

"your wife's dead, right?" she demands. when james confirms this, angela calls him a liar. "you probably just found someone else!!" 

angela_hysterical.jpg

angela leaves the room. ungrateful little freak. she's got issues....you should leave, too.

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

labyrinth corridor 8

go to the door at the end of the hall.

labyrinth corridor 9

take the door next to you.

criminal room

here, there are six corpses of executed prisoners. read the notes on each of their faces to see what they were hanged for.  take a mental note of where this room is and exit. 

labyrinth 9

go to the end of the hall and take the door on the left.

noose room

this is the same layout as the criminal room, except a noose hangs above each space where the corpses were. on the wall behind them is a poem. the poem you get depends on which difficulty level you are playing. the object is to pull the noose of the wrongfully executed prisoner.

easy mode: kidnapper is innocent

normal mode: arsonist is innocent

hard mode: counterfeiter is innocent

pull the rope that is in the place of the innocent one, then leave the room. 

labyrinth corridor 9

if you pulled the wrong rope, the hall will be full of monsters. if you did it right, you're free and clear. run back to the criminal room.

criminal room

in the place of the innocent man you will find the key of the persecuted. leave.

labyrinth corridor 9

go to the other end of the hall and enter the door you haven't tried yet.

labyrinth corridor 10

go down the hall to the rolled down gate. it is locked by a pair of handcuffs. get the key of the persecuted and open it.  turn the valve to open the gate and go through. go down the ladder.

water corridor 6

go down the hall and go straight at the fork.

maria's cell

you're here! but wait!! maria has been killed once again and lies motionless on the bed...

james cries out in disbelief and sorrow, then leaves the room.

If you want to achieve the maria ending, try to re-enter the room now.

water corridor 6

climb the ladder down the fork with the long hall. take the first aid kit, then head into:

graveyard

& #16 - "fermata in mistie air"

pick up the shotgun shells (3) and an ampoule. on one of the graves is a save point, if you need it. also check out the other headstones:

miriam k. - "traitor"

walter sullivan

eddie dombrowski

angela orosco and

uh, oh! james sunderland!! there is only one way to go. jump down into the hole!

misty corridor

you might want to equip yourself with the shotgun or rifle, if you are currently using the handgun. walk down the stairs and enter the door at the end of the hall.

cold room

eddie is in here and has gone really wacko, this time. he killed everyone in this room and says he's not going to get anyone laugh at him from now on...when james asks him if he's gone nuts, eddie gets offended says he must kill james, too...

eddie.jpg

#eddie#

once eddie stops talking, start shooting him immediately. one hit from eddie will take you near death instantly...fortunately, eddie is a little slow in drawing his gun, so if you push him into a corner, you can even beat him up with the plank or pipe. if you do this, he will usually punch you off, but it seriously slows him down.

once you injure eddie enough, he runs out of the room. PICK UP THE RIFLE SHELLS (2) AND follow him into the meat locker.

he's still here and talks some more smack to you before trying to kill you again. he brags about killing the dog and also the guy who came after him. after he stops talking, he'll come out of hiding. 

keep shooting him until he dies. you will see a short cg sequence in which eddie falls to the ground. james hovers over him sadly. he is ashamed to have killed another human being...he is also wondering if mary really died three years ago.

################################

exit through the big doors on the opposite side of the room from where you came in.

ta-da!! you're outside and behind the building!! it's still really foggy, but there is something really coMforting about getting out of there. 

boat launch

there is a save point on the pier and a boat waiting for you at the dock...

restless dreams and japanese players, use the blue gem now

the boat ride

as you get in the boat, you may notice a light shining through the fog. that's where you need to go. get in the boat and start going!

easy/normal modes: simply use the directional buttons to steer james toward the light.

hard mode: you have to physically steer the boat by simulating the rowing motion. do this by rotating the left toggle left and the right toggle right at the same time. you can, of course, control his direction by alternating between left and right, etc.

keep rowing until you get to the dock on the other side of the lake.

;lakeview hotel;

james arrives on the back lawn of the building. he comments that it hasn't changed in all these years.

walk off the dock, up the stairs and turn left. on the fountain, pick up the little mermaid music box and enter through the back door.

first floor middle corridor

grab the hotel map (for guests) from the bulletin board to your left. look at the map - someone has written "waiting for you..." on room 312. that was the room where mary and james stayed the last time they were here.  

don't bother trying to get to the third floor yet, it's blocked off with a security gate. that would be too easy!! (and how anti-climactic would that be, hmmm?)

enter the lakeshore restaurant to the east.

lake shore restaurant

& #22 - "LAURA PLAYS THE PIANO"

walk near the piano and there is a sudden burst of music!! (i don't know about you, but it scared the crap outta me!!) laura laughs and comes out from hiding. "scared ya, didn't i?" she laughs. (at this point, i shake my head and wish that i was really in the game so i could strangle her....)

laura shows james a letter that mary left for her. it tells her that she is going away, but that she was hoping to adopt laura if she got better. mary goes on to tell laura not to judge james too harshly and happy 8th birthday. laura admits to stealing it from the nurse's locker. 

laura reveals that she just turned 8 a week ago...but that would mean that laura only recently passed away and not three years ago as we thought!! laura asks if james wants to see the other letter. when james agrees, she realizes that she dropped it and runs off. 

laura drew a cat on the window. i'm not sure if this has any significance...

pick up the fish key from the plate and leave.

first floor middle corridor

BEWARE OF THE DOOR MONSTERS! TRY TO PICK THEM OFF BEFORE THEY GET TOO CLOSE. take the single door on the south side of the hall nearest the double doors leading to the guest rooms. it's not on your map, since it's for guests only and doesn't cover employee areas. 

west employee corridor

enter the room with the open door. pick up the rifle shells (1) and handgun bullets (3). leave.

first floor middle corridor

go down to the basement.

basement corridor

follow the hall to the elevator and pick up the thinner. go back upstairs the way you came.

first floor middle corridor

enter the lobby

lobby

there is a save point on one of the chairs and a strange clock with three square openings, the same size as the music box. if you are curious, put the box in the appropriate slot and make it play. the music "doesn't sound quite right." you'll need two more music boxes to make this work. keep this in mind and go to the reception counter.

on it you'll find a note addressed to james! it says that the video tape he left behind is in the first floor office. 

walk behind the counter

reception counter

take the key to room 312.

lobby

run up the stairs and take the door to the east.

second floor east corridor

go inside the cloak room.

cloak room

pick up the first aid kit and shotgun shells(2), as well as handgun bullets(2). there's a black briefcase on the counter. open it using the fish key. here, you'll find the key to room 204. leave.

second floor west corridor

go over to the reading room.

reading room

pick up the shotgun shells (2) and the health drink. leave.

second floor west corridor

take the double doors into the next part of the hallway. go to room 204.

room 204

on the desk, pick up the employee elevator key, walk through the hole in the wall to room 202.

room 202.

there is a suitcase, locked with a four-letter combination. examine the photos on the bed. they are all pictures of the suitcase, combination and all...there is one that is marked out with a marker. use the thinner to remove the marker and get the code.

open the suitcase and get the Cinderella music box. go out into the hall.

second floor west corridor

go out on to the second floor LANDING and walk over to the door on the opposite side.

second floor east corridor

on the wall past the elevator, there is a door. use the employee elevator key to get in.

employee elevator room

get the two health drinks from the cart. there is a save point, if you need it.

now, try to get on the elevator. an alarm will sound. the weight limit is one passenger. that means that you must empty your items screen. there is a cabinet next to the elevator where you can keep your stuff. you must leave everything in this cabinet, down to the picture of mary...

now that you have emptied your items, take the elevator down to the first floor.

east employee corridor

get the hotel map (for employees) off the bulletin board to your left. now you can see the entire hotel, not just areas open to guests.  the office is just around the corner to your left.

office

look inside the safe to get the videotape and can opener.

east employee corridor

enter the employee lounge.

employee lounge

atop the refrigerator, pick up the rifle shells (2). leave.

east employee corridor

go to the pantry.

pantry

get the snow white music box. you know where to go now!

east employee corridor

You can't get in any of these other doors, so head for the stairs and go to the basement.

employee stairwell

enter the basement.

basement employee corridor

go to the electrical room

electrical room

pick up the first aid kit, then walk around the corner to get the bar key.

basement employee corridor

go to the kitchen.

kitchen 

pick up the health drinks (3) then check out the large can on the counter. with the can opener, open it up and get a light bulb.

enter the bar.

venus' tears bar

use the lightbulb in the lamp on the bar. now you can see clearly enough to open the front door using, you guessed -- the bar key.

basement corridor

run upstairs.

first floor middle corridor

run upstairs again.

second floor west corridor

walk out onto the LANDING and run across to the door on the LEFT side.

second floor east corridor

go get your stuff out of the employee elevator room, then head down the stairs to the lobby.

lobby

read the clues below each opening to figure out where to put each music box (it seems to vary by each difficulty level) and turn it on.

the music boxes play a pretty little tune altogether and turn into the display. out comes the hotel stairway key!

now we can get access to the third floor! run upstairs and enter the second floor west corridor.

second floor west corridor

go upstairs to the gate and use the hotel stairway key.

third floor middle corridor

use the room to 312 to get in and see what's waiting for you....

....an empty room. woo-hoo!

crestless dreams/japanese players, use blue gem now by the windows

there's no one here! looks like a cool hotel room, though. put the video tape in the vcr and watch it....

we see mary alive, but looking weak. she is excited, telling james (behind the camera) how much she loves it in silent hill. she heard that it was sacred ground...she can see why. she makes james promise to take her there again someday. with that, mary begins to cough...

the setting changes and we see mary lying on a bed. james goes to her side, talks to her a bit, then without warning, grabs a pillow and smothers her to death!!!

& #24 - "true"

the tape fades to video snow and james stares at the floor, ashamed. he finally remembers the truth about her death...he killed her.

just then, laura runs in. she asks excitedly if james found her yet. he doesn't look up, but solemnly admits the truth...that she's not coming back....

laura hits him and screams, saying that she hates him. laura runs out of the room.

james is left alone with his guilty conscience. when all of a sudden, a voice comes over his radio!! it's mary!!

she is saying that she's nearby and still waiting for him....

exit the room and find her!!

$dark lakeview hotel$

& #26 - "black fairy"

third floor middle corridor

the world has changed once again and now you must find your way through this nightmarish labyrinth to find mary...

IF YOU HAVE THE DOG KEY, USE IT ON THE EXAMINATION ROOM DOOR TO GET A VERY FUNNY AND TWISTED ENDING!

there is a save point down the hall on the door to room 313. now, go downstairs.

second floor reading room

there is a pair of headphones on the desk. 

IF YOU ARE TRYING TO ACHIEVE THE "IN WATER" ENDING, LISTEN TO THE HEADPHONES. OTHERWISE, DOING SO CAN RUIN YOUR CHANCES OF GETTING ANOTHER ENDING...

if you do listen, you will hear a recording of james arguing with the doctor about mary's condition. he can't believe that she's going to die and blames them for not doing something about it.

go out into the hall.

second floor west corridor

the doors are all now warp doors, transporting you to different locations within the floor. here is where they go:

room 207 -------->room 204

room 204 -------->room 207

room 202 --------> room 219

room 219  --------> room 220

room 220 -------> room 207

room 212 -------> room 202

go in room 202 to warp to the next hallway.

second floor east corridor

on the window sill, you will find some handgun bullets (2). now go down to the double doors. NOT MARKED OFF ON YOUR MAP.

HEAD FOR THE GUEST ELEVATOR AND PICK UP THE AMPOULES (2) FROM THE NEARBY TABLE AND TAKE THE ELEVATOR TO THE BASEMENT.

BASEMENT

THE DOORS OPEN AND FILL WITH WATER! THE BASEMENT IS FLOODED. ENTER VENUS' TEARS.

VENUS' TEARS

BEHIND THE COUNTER, PICK UP THE HEALTH DRINKS (5) AND ENTER THE KITCHEN.

KITCHEN

PICK UP THE FIRST-AID KIT, SHOTGUN SHELLS (2) AND RIFLE SHELLS (2). GO OUT INTO THE EMPLOYEE BASEMENT CORRIDOR.

BASEMENT CORRIDOR

ALL THE DOORS HERE ARE LOCKED, SO GO TO THE STAIRS.

FIERY STAIRS

angela_fire2.jpg

& #27 - "THEME OF LAURA (REPRISE)"

Angela IS HERE. SHE THINKS YOU'RE HER MAMA, THEN SNAPS OUT OF IT. SHE THANKS JAMES FOR SAVING HER, BUT THINKS HE SHOULDN'T HAVE. HER MAMA EVEN SAID SHE DESERVED WHAT HAPPENED TO HER. SHE ASKS FOR THE KNIFE BACK, BUT JAMES REFUSES. SHE ASKS IF HE'S SAVING IT FOR HIMSELF, BUT HE DENIES IT. "I WOULD NEVER KILL MYSELF..." HE SAYS. OR WOULD HE?? IF YOU'RE TRYING TO ACHIEVE THE "IN WATER ENDING," LOOK AT THE KNIFE IN YOUR ITEMS SCREEN NOW. ANGELA LEAVES.

EXIT.

NORMAL STAIRS

GO UP TO THE FIRST FLOOR.

EAST EMPLOYEE CORRIDOR

NEAR THE BATHROOMS, PICK UP AMPOULES (2). ONLY ONE DOOR IS OPEN, ON THE NORTHEASTERN PART OF THE HALL.

LONG, MONKEY MAN HALL

IF YOU LOOK AT YOUR MAP, YOU SHOULD BE OUTSIDE, BUT YOU'RE NOT...AVOID THE MONKEY MEN AND ENTER THE DOOR AT THE END.

SAVE POINT ROOM

HERE YOU WILL SEE 9 SAVE POINTS ON THE WALL. IS THIS A SIGN....? YES. SAVE NOW AND ARM YOURSELF!!

LOBBY

HERE YOU WILL SEE MARIA HANGING FROM ONE OF THOSE PRISONER CAGE-THINGS. TWO PYRAMID HEADS APPROACH HER WITH THEIR SPEARS...AND DESPITE JAMES' PROTESTS, THEY RUN HER THROUGH. JAMES FALLS TO HIS KNEES AND RESIGNS TO THE TRUTH..."I NEEDED YOU TO PUNISH ME FOR MY SINS," HE SAYS SERIOUSLY. "NOW IT'S TIME TO END THIS."

:TWO PYRAMID HEADS:

& #25 - "BETRAYAL"

UNLIKE IN THE APARTMENTS OR HOSPITAL, YOU MUST DEFEAT THE PYRAMID HEADS BY FIGHTING. THEY WILL REACH YOU BEFORE YOU KNOW IT, SO KEEP MOVING!! ARM YOUR SHOTGUN AND FIRE TWO BLASTS AT A TIME, THEN RUN AROUND TO THE OTHER SIDE. I LIKE TO SHOOT THEM FROM ONE CORNER, LURING THEM CLOSE, THEN RUNNING TO THE OPPOSITE CORNER AND REPEATING THE PROCESS, SHOOTING THEM AS OFTEN AS I CAN BEFORE THEY GET TOO CLOSE. JUST MONITOR YOUR HEALTH.

KEEP SHOOTING UNTIL THEY BEGIN WALKING BACK TO THE CENTER OF THE ROOM. (NOTE THE SAMAEL SYMBOL ON THE FLOOR, SILENT HILL 1 PLAYERS!) THEY WILL KILL THEMSELVES ON THEIR OWN SPEARS AND THE FIGHT WILL BE OVER.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

EXAMINE THE BODIES TO PICK UP A RUST-COLORED EGG AND A SCARLET-COLORED EGG. INSERT THE EGGS INTO THE DOORS (DOESN'T SEEM TO MATTER WHICH ORDER) AND EXIT THE LOBBY.

EXIT THE DOOR YOU ENTERED WHEN YOU FIRST ARRIVED. YOU WILL FIND YOURSELF IN A LONG HALLWAY. A FLASHBACK-LIKE CONVERSATION BETWEEN MARY AND JAMES WILL PLAY OVERHEAD.

**IMPORTANT - TO ACHIEVE THE FOLLOWING ENDINGS:

"IN WATER" - IF YOU DO NOT HEAR THE CONVERSATION, YOU HAVE ALREADY DONE ENOUGH TO ACHIEVE THIS ENDING. IF YOU DO, THAT'S OKAY, JUST STAY IN THE HALLWAY LONG ENOUGH TO HEAR THE ENTIRE CONVERSATION.

"MARIA" - DO NOT STAY FOR THE ENTIRE CONVERSATION!

EXIT THE HALLWAY AT THE OTHER END AND TURN LEFT. FOLLOW THE STAIRS TO THE ROOF. GAZING OVER THE EDGE IS....MARY! IT'S REALLY HER THIS TIME...ER, IS IT?

SHE TURNS AND HAPPILY GREETS James...BUT HE DENIES HER, CALLING HER MARIA! SHE GETS ANGRY, SAYING THAT SHE COULD BE WHAT EVER HE WANTS HER TO BE...BUT JAMES DOESN'T NEED HER ANYMORE. OUTRAGED, MARY LIFTS INTO THE AIR AND TRANSFORMS...

kMARY DEMON"

SO, NOW JAMES HAS TO FACE THE ONE HE BETRAYED...THE WIFE HE KILLED...HIS INNER DEMON MANIFESTED INTO A HORRIFYING BEAST. 

RUN TO THE OPPOSITE END OF THE ROOF AND USE THE HUNTING RIFLE. USE R1 AND L1 TO DODGE THE SWARMING INSECTS (?) IF SHE GETS TOO CLOSE, BLAST HER WITH THE SHOTGUN. IF YOU'RE NOT QUICK ENOUGH, SHE WILL STRANGLE YOU WITH A LONG TAIL PROTRUDING FROM...UH, DON'T WANT TO KNOW. SHE'S REALLY NOT THAT HARD TO BEAT, ACTUALLY (UNLESS YOU'RE IN HARD MODE, THEN OOOH MOMMY!) 

ONCE YOU'VE FILLED HER WITH AN ADEQUATE AMOUNT OF LEAD, SHE WILL COLLAPSE TO THE FLOOR. SHE SOFTLY CALLS OUT TO JAMES...THE SAME VOICE WE HEARD IN THE HOSPITAL. SHOOT HER ONCE MORE TO FINISH HER OFF.

ENDINGS

"LEAVING"

This is supposedly the hardest ending to get, but it's the first one I got. james sits next to mary on her deathbed. she forgives him for killing her...she knows he just didn't want to see her suffer. a complete and quite depressing letter to james is read as he and laura leave town together...he has adopted her as mary wanted.

"maria"

james leaves with maria, and as he does so, she begins to cough again. is he doomed to relive the same torture as he did with mary's illness?

"in water"

the truth is too much to bear. james commits suicide.

"rebirth"

after gathering the occult items around town, james takes mary's body in the boat to the island in the lake. he apologizes for disturbing her, but he cannot bear to be without her anymore. he believes that the spirits will grant him the power to resurrect her.

"ufo"

(room 312)

he sees the flying saucers again...several of them coming his way...he is beamed up to the ship where he sees another abducted person...harry mason! cheesy graphics from the first game and everything, ha ha! harry asks if james has seen cheryl. james asks harry if he's seen mary. the aliens lose their patience, blast him and drag him away...amusing 50's style b-movie credits follow.

"dog"

(observation room)

this is somewhat of an inside joke with the programmers at konami. what if it turned out that a dog was controlling the whole town? well, james enters the observation room to find just that! a dog is in a space-aged control room flipping switches and watching monitors! james says something in japanese (kudos to whoever can tell us what!) and bows down to worship it. the dog licks his face and hilarious credits follow with a crazy dog barking song and "outtakes" from the rest of the characters. twisted! you will get an automatic gold rating for endings when you achieve this one.

credits

(on all endings except "dog" and "ufo")

& #18 - "love psalm"

view the credits on the "behind the scenes" page!

ending screen

& #29 - "pianissimo epilogue"

see the "achieving the best score" page to see how to get gold ratings in everything and a ten star rating...plus what sweet awards await you if you do! cha-ching!!!

silent hill 2 1999 - 2001 konami computer entertainment Tokyo all rights reserved. this walkthrough 2003 silent hill - the alluring nightmare. permission granted to print this page for easy reference. however, please do not post this walkthrough on your website without permission to do so. obtain permission by e-mailing crash at: cybil_bennett@lycos.com.